Session 14: Viter - The Lower House Part 1


 * WILL UPDATE AFTER SESSION**

''So... Ivasar is definitely a sociopath.''

I'll use my wiles and wits to get him to admit it, using very non-specific questions that could be about anyone. Such as, "Hey, I have this friend who joined a couple of adventurers in a scary city, and he's wondering if he should murder them in their sleep? What do you think he should do?" My clever wizard psychology will reveal the truth nestled between his words.

We make our way to the Lower House, and find the streets emptied, and leaking fog that could only be delirium.

We notice an indent on the door, and we place The Lord Commander's medal on it and enter inside...

We enter. A flooded atrium. Noises. Splashing.

An eagle-snake! It looks adorable, but nay, I mustn't engage in this!

And a Sparrowdack. And a Pandalope. They swivel between adorable and terrifying. As well as a Tordlegriffs.

A glass ceiling reveals a wooded area. Little tiny houses. Specks of activity of things that might be living within. Yet... how is it not consumed with delirium?

Ember started chittering with one of the creatures. I thought it was in poor taste to mock a creature that was clearly scared, but hey, whatever helps you blow off steam I guess. At least Ember has feelings...

Monataur

Noted -- Ivasar was trying to sacrifice the bird he sent out.

venture!! into the delirium filled room! with ember at our lead speaking to this creature, we are given protection to keep us able to breathe delirium. we find corpses... young children. and an older woman...

Ivasar came out the room and didn't seem to have any reaction. And then he saw me studying him, and quickly made himself appear saddened.

We look to the source - the garden. The fae creature must dispel the ability to keep us safe so that the fountain can be drained by the creature. It does so, and jumps down and begins to hum. The root pulses with energy.

As this is happening, I hear something... a loud screech and banging from upstairs in the tower.